WebAssembly
Load Pixer and process image bytes in browser applications.
Browser builds use the same Dart API backed by pixer.wasm.
Add the module
Download pixer.wasm from the GitHub release matching your Pixer package
version and place it in the application’s web root.
Initialize Pixer before loading an image:
await Pixer.initialize();
final image = Pixer.fromMemory(bytes);
try {
final output = image
.batch()
.resize(800, 600)
.encode(const PixerWebPEncoder());
} finally {
image.dispose();
}
By default, Pixer fetches pixer.wasm relative to the page. You can supply a
different URL or provide the module bytes directly:
await Pixer.initialize(wasmUri: Uri.parse('/assets/pixer.wasm'));
// Or:
await Pixer.initialize(wasmBytes: wasmBytes);
Browser API limits
Use fromMemory and encode on the web. fromFile, saveToFile, and batch
saveToFile throw UnsupportedError because browsers do not expose native file
paths.
Pixer supports both JavaScript-compiled and Dart/Flutter Wasm builds.